Here is a list of editing techniques taken from the big glossary. You should already have a copy, but if you have lost it, click this
link and print it off once more.
It is clear that people have not been revising editing, so
here it is. We will apply some of these terms to an extract in the lesson.
Editing Techniques
Cut. Sudden change of shot from one viewpoint or location to
another. On television cuts occur on average about every 7 or 8 seconds.
Cutting may:
- change the scene;
- compress time;
- vary the point of view; or
- build up an image or idea.
There is always a reason for a cut, and you should ask
yourself what the reason is. Less abrupt transitions are achieved with the
fade, dissolve, and wipe
Matched cut. In a 'matched cut' a familiar relationship
between the shots may make the change seem smooth:
- continuity of direction;
- completed action;*
- a similar centre of attention in the frame;
- a one-step change of shot size (e.g. long to medium);
- a change of angle (conventionally at least 30 degrees).
*The cut is usually made on an action (for example, a person
begins to turn towards a door in one shot; the next shot, taken from the
doorway, catches him completing the turn). Because the viewer's eye is absorbed
by the action he is unlikely to notice the movement of the cut itself.
Jump cut. Abrupt switch from one scene to another which may
be used deliberately to make a dramatic point. Sometimes boldly used to begin
or end action. Alternatively, it may be result of poor pictorial continuity,
perhaps from deleting a section.
Motivated cut. Cut made just at the point where what has
occurred makes the viewer immediately want to see something which is not
currently visible (causing us, for instance, to accept compression of time). A
typical feature is the shot/reverse shot technique (cuts coinciding with
changes of speaker). Editing and camera work appear to be determined by the
action. It is intimately associated with the 'privileged point of view' (see
narrative style: objectivity).
Cutting rate. Frequent cuts may be used as deliberate
interruptions to shock, surprise or emphasize.
Cutting rhythm. A cutting rhythm may be progressively
shortened to increase tension. Cutting rhythm may create an exciting, lyrical
or staccato effect in the viewer.
Cross-cut. A cut from one line of action to another. Also
applied as an adjectuve to sequences which use such cuts.
Cutaway/cutaway shot (CA). A bridging, intercut shot between
two shots of the same subject. It represents a secondary activity occurring at
the same time as the main action. It may be preceded by a definite look or
glance out of frame by a participant, or it may show something of which those
in the preceding shot are unaware. (See narrative style: parallel development)
It may be used to avoid the technical ugliness of a 'jump cut' where there
would be uncomfortable jumps in time, place or viewpoint. It is often used to
shortcut the passing of time.
Reaction shot. Any shot, usually a cutaway, in which a
participant reacts to action which has just occurred.
Insert/insert shot. A bridging close-up shot inserted into
the larger context, offering an essential detail of the scene (or a reshooting
of the action with a different shot size or angle.)
Buffer shot (neutral shot). A bridging shot (normally taken
with a separate camera) to separate two shots which would have reversed the
continuity of direction.
Fade, dissolve (mix). Both fades and dissolves are gradual
transitions between shots. In a fade the picture gradually appears from (fades
in) or disappears to (fades out) a blank screen. A slow fade-in is a quiet
introduction to a scene; a slow fade-out is a peaceful ending. Time lapses are
often suggested by a slow fade-out and fade-in. A dissolve (or mix) involves
fading out one picture while fading up another on top of it. The impression is
of an image merging into and then becoming another. A slow mix usually suggests
differences in time and place. Defocus or ripple dissolves are sometimes used
to indicate flashbacks in time.
Superimpositions. Two or more images placed directly over
each other (e.g. and eye and a camera lens to create a visual metaphor).
Wipe. An optical effect marking a transition between two
shots. It appears to supplant an image by wiping it off the screen (as a line
or in some complex pattern, such as by appearing to turn a page). The wipe is a
technique which draws attention to itself and acts as a clear marker of change.
Inset. An inset is a special visual effect whereby a reduced
shot is superimposed on the main shot. Often used to reveal a close-up detail of
the main shot.
Split screen. The division of the screen into parts which
can show the viewer several images at the same time (sometimes the same action
from slightly different perspectives, sometimes similar actions at different
times). This can convey the excitement and frenzy of certain activities, but it
can also overload the viewer.
Stock shot. Footage already available and used for another
purpose than the one for which it was originally filmed.
Manipulating Time
Screen time: a period of time represented by events within a
film (e.g. a day, a week).
Subjective time. The time experienced or felt by a character
in a film, as revealed through camera movement and editing (e.g. when a
frightened person's flight from danger is prolonged).
Compressed time. The compression of time between sequences
or scenes, and within scenes. This is the most frequent manipulation of time in
films: it is achieved with cuts or dissolves. In a dramatic narative, if
climbing a staircase is not a significant part of the plot, a shot of a
character starting up the stairs may then cut to him entering a room. The logic
of the situation and our past experience of medium tells us that the room is
somewhere at the top of the stairs. Long journeys can be compressed into
seconds. Time may also be compressed between cutaways in parallel editing. More
subtle compression can occur after reaction shots or close-ups have intervened.
The use of dissolves was once a cue for the passage of a relatively long period
of time.
Long take. A single shot (or take, or run of the camera)
which lasts for a relatively lengthy period of time. The long take has an
'authentic' feel since it is not inherently dramatic.
Simultaneous time. Events in different places can be presented
as occurring at the same moment, by parallel editing or cross-cutting, by
multiple images or split-screen. The conventional clue to indicate that events
or shots are taking place at the same time is that there is no progression of
shots: shots are either inserted into the main action or alternated with each
other until the strands are somehow united.
Slow motion. Action which takes place on the screen at a
slower rate than the rate at which the action took place before the camera.
This is used: a) to make a fast action visible; b) to make a familiar action
strange; c) to emphasise a dramatic moment. It can have a lyric and romantic
quality or it can amplify violence.
Accelerated motion (undercranking) . This is used: a) to
make a slow action visible; b) to make a familiar action funny; c) to increase
the thrill of speed.
Reverse motion. Reproducing action backwards, for comic,
magical or explanatory effect.
Replay. An action sequence repeated, often in slow motion,
commonly featured in the filming of sport to review a significant event.
Freeze-frame. This gives the image the appearance of a still
photograph. Clearly not a naturalistic device.
Flashback. A break in the chronology of a narrative in which
events from the past are disclosed to the viewer. Formerly indicated
conventionally with defocus or ripple dissolves.
Flashforward. Much less common than the flashback. Not
normally associated with a particular character. Associated with objective
treatments.
Extended or expanded time/overlapping action. The expansion
of time can be accomplished by intercutting a series of shots, or by filming
the action from different angles and editing them together. Part of an action
may be repeated from another viewpoint, e.g. a character is shown from the
inside of a building opening a door and the next shot, from the outside, shows
him opening it again. Used nakedly this device disrupts the audience's sense of
real time. The technique may be used unobtrusively to stretch time, perhaps to
exaggerate, for dramatic effect, the time taken to walk down a corridor.
Sometimes combined with slow motion.
Ambiguous time. Within the context of a well-defined
time-scheme sequences may occur which are ambiguous in time. This is most
frequently comunicated through dissolves and superimpositions.
Universal time. This is deliberately created to suggest
universal relevance. Ideas rather than examples are emphasised. Context may be
disrupted by frequent cuts and by the extensive use of close-ups and other
shots which do not reveal a specific background.
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